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Silabus

Introduction, graphical system, raster, pixel
Graphics Pipeline and Rasterization
Primitive graphics: dot, line, polygone, Bezier Curves and Splines
Curves Properties and Conversion, Surface Representation
Coordinates and Transformations, Hierarchical Modeling
2D graphics: transformation, windows to view port, clipping, zooming
3D graphics
Color, Shading and Material Appearance, Texture Mapping and Shaders
Ray Casting and Rendering, Ray Tracing
Basics of Computer Animation-Sk Neural Networksing / Enveloping
Particle Systems and ODE, Mass Spring Modeling
Implicit Integration, Collision Detection and Response


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